Course | Undergraduate |
Semester | Electives |
Subject Code | AV479 |
Subject Title | Computer Graphics |
Graphics hardware and display devices; graphics primitives‐ drawing lines and curves; 2D and
3D transformations; segments and their applications; generating curves, surfaces and volumes
in 3D, wire‐frame models, Bezier and spline curves and surfaces; geometric modeling‐ elementary geometric algorithms for polygons, boundary representations, constructive solid
geometry, spatial data structures; hidden surface and line elimination; rendering‐ shading, light
models, realistic image synthesis techniques, textures and image‐based rendering; video games
and computer animation.
1. Foley, van Dam, Feiner and Hughes, Computer Graphics (Principles and Practice), Addisen
Wesley.
2. D Hearn and P M Baker, Computer Graphics, Printice Hall of India.
3. D F Rogers, Mathematical Elements for Computer Graphics, McGraw Hill.
4. D F Rogers, Procedural Elements for Computer Graphics, McGraw Hill.
5. Edward Angele, Interactive Computer Graphics, A top‐down approach with OpenGL,
Addisen Wesley.
6. G Farin, Curves and Surfaces for Computer Aided Geometric Design, Academic Press.
Same as Textbooks